Particle system
I have been improving and expanding the engine trail system and it now serves as a generic particle system that made adding visuals to other players' transitions very easy. It is not yet complete, but works nicely so far.
As I tested trails for other players and other new effects requiring multiple players, I discovered that the server goes into a non-responsive dead-lock with more than one player. However, there is a bright side in the surfacing of that bug: it gives me an excuse to test Git's 'bisect' bug hunting feature. :)
As I tested trails for other players and other new effects requiring multiple players, I discovered that the server goes into a non-responsive dead-lock with more than one player. However, there is a bright side in the surfacing of that bug: it gives me an excuse to test Git's 'bisect' bug hunting feature. :)
3 Comments
Posted to Development on 09 Oct 2009 by aave
Jatadesee @ 03 May 2011 05:42 pm
Navid @ 07 Jan 2012 06:43 pm
Kaydence @ 23 Aug 2014 12:43 pm
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