Unicodetiles.js
Since using external libraries and pre-existing stuff is allowed in 7DRL challenge, I've been rewriting the core of the Infiniverse.js prototype as a character based tile engine. It doesn't have Infiniverse specific stuff such as nebulae generator, but it's more like a JavaScript implementation of a generic text display, with some roguelike examples.
It'll still receive some tweaks before the challenge, but I've already announced it to the public so that possibly other people could use it also for their games. More detailed explanation is at Roguetemple forums or at the project's website
It'll still receive some tweaks before the challenge, but I've already announced it to the public so that possibly other people could use it also for their games. More detailed explanation is at Roguetemple forums or at the project's website
6 Comments
Posted to Development on 23 Feb 2012 by aave
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