7DRL Status Report
See pic: here
The development of the JS version is on going. About 2 and a half (full) days have passed and I’m making progress. I had forgotten how complex the universe generation in the old FreeBASIC version is and as such porting it has been exhaustive. I’m on the side of victory though, as I now have mostly working galaxy, starmap and solar system generators, and the basis of planet generator in place. What remains in the universe side is space stations, most of the planet aerial views as well as surface detail level.
In order to keep myself entertained (because the porting work is not always so fun), I have implemented some gameplay elements and a user interface. So almost everything you see in the picture above is actually functional (not a mock-up), and the ship can run out of energy, for example. There is even more features under several animated submenus that are closed in the image. However, it is not yet polished and will receive tweaks and additions.
Apart from finishing the universe, big features I still need to implement include: enemies and NPCs, homing torpedos and combat in general, economy (ship upgrade shopping, resource/”item” gathering and possibly trading) as well as the main quest.
The development of the JS version is on going. About 2 and a half (full) days have passed and I’m making progress. I had forgotten how complex the universe generation in the old FreeBASIC version is and as such porting it has been exhaustive. I’m on the side of victory though, as I now have mostly working galaxy, starmap and solar system generators, and the basis of planet generator in place. What remains in the universe side is space stations, most of the planet aerial views as well as surface detail level.
In order to keep myself entertained (because the porting work is not always so fun), I have implemented some gameplay elements and a user interface. So almost everything you see in the picture above is actually functional (not a mock-up), and the ship can run out of energy, for example. There is even more features under several animated submenus that are closed in the image. However, it is not yet polished and will receive tweaks and additions.
Apart from finishing the universe, big features I still need to implement include: enemies and NPCs, homing torpedos and combat in general, economy (ship upgrade shopping, resource/”item” gathering and possibly trading) as well as the main quest.
29 Comments
Posted to Development on 14 Mar 2012 by aave
Jerimy @ 14 Mar 2012 09:23 am
Ron Miller @ 14 Mar 2012 01:51 pm
aave @ 15 Mar 2012 08:12 am
Heaven @ 24 Apr 2012 01:45 am
I m glad that you(young generation care for emrivonnent- Do you know that not only they cremate the bodies on the bank of Ganga but they immerse the dead bodies in Ganga On the top of that there is a chemical polution I saw in the news-that there is now a Ganga Bachao campaign by Hindu Sadhus.- Ganga Gutter Ho Gai Hai
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