Development icon Transition Effects

I've implemented a nice system that allows me to "blend" together two ascii tile buffers. It also allows different blending styles through a function pointer. What this means in practice is that now the transitions between the view levels look a lot nicer as the new place doesn't just suddenly appear as it does in the first video I posted.

On the server side, I've been thinking of including SQLite database engine into the project. A real database would be useful for saving player data and other stuff. Adding the SQLite object file to the built executable was a piece of cake, but I still need to learn a bit more about SQL to start to use it.

Thats all for now, I'm currently concentrating on the visual side, so perhaps I'll create an other short video soon to demonstrate the improvements.
3 Comments
Posted to Development on 17 Sep 2009 by aave
Jatadesee @ 03 May 2011 05:42 pm
Qqdwqdsaas ascaassc fdrewe:
but you will go to yours, won't you--for my sake and for your sake and
and custom to curse our foes thrice daily. The which is a right good
Rion @ 24 Sep 2012 10:15 am
Hi Mr Elst,Sorry to use the blog to try and get some information, but you meienontd in your talks that SQLite is portable, however I'm having difficulty when it comes to BLOBs.Do they have to be ByteArray's when working in Air, because inserting an image in another application causes a crash when loaded up in an Air application. I'm finding it hard to find any extra information on Blob's and you seem to be the best person to contact.I apologise if this isn't the best way to contact you, or get some information.Will
True Religion Brand Jeans @ 18 Jun 2015 12:32 pm
Thought I would comment and say neat theme, did you code it on your own? It looks really good!
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