Engine Trails
I came up with an idea that the space ships should leave some kind of trail behind them. It is useful as one can more easily spot and track fast moving other players. I also find it visually appealing to watch some fading circle shapes or something like that.
I've already made the initial implementation for the local player (and it works), but there are still some things to do and tweak. I also plan to make the trail different color and more intense when the engines are actually on (i.e. the trail will be there also when the thrusters are off).
I have also decided to add some kind of visual effect to other players' view level transitions and even markers to that show for a short time where someone went. It'll be much nicer and less confusing when everybody doesn't just dissappear. It will also make following someone easier.
I'll compose a new video once I get those things running well.
I've already made the initial implementation for the local player (and it works), but there are still some things to do and tweak. I also plan to make the trail different color and more intense when the engines are actually on (i.e. the trail will be there also when the thrusters are off).
I have also decided to add some kind of visual effect to other players' view level transitions and even markers to that show for a short time where someone went. It'll be much nicer and less confusing when everybody doesn't just dissappear. It will also make following someone easier.
I'll compose a new video once I get those things running well.
40 Comments
Posted to Development on 04 Oct 2009 by aave
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